synodiporia Skill Permissions
May. 2nd, 2015 07:13 pmFresh from canon, Near was a normal human being. (For a certain value of normal; he's a complete weirdo but he had no powers.) But as time has gone on in Synodiporia, he's acquired a few abilities that you may want to opt out of him using on your characters. Which is totally and absolutely fine and understandable. So here they are.
Psychic Network Skills:
Filter Intrusion: The ability to access privately broadcast data on the telepathic network. Even if a message is filtered to a specific group of people, you may listen in (or actively participate).
Investigator Mind Reading: The ability to access the thoughts of other investigators, even without their permission. This includes the ability to use Memory Sharing, Sensory Eavesdropping, Image Projection, and Mind Palace Projection on others without their permission if you have those skills. If a Traveler is currently an Infiltrator, your abilities still do not work on them.
*He also now has Telepathic Power, so he may be able to get through other characters' psychic defenses
Program Skills:
Interfacing: Through physical contact, he can initiate a half mind-meld of sorts, sharing information back and forth. That can possibly mean shoving across so much as to paralyze the recipient. He cannot tear information from you, but he can force information on you. (He's actually rather unlikely to do this, but he can.)
Interrogate: Once per week, ask one humanoid subject one question and compel an honest answer. The subject must speak, and must not make any untrue statement, but may lie by omission or implication, or speculate on the unknown, if the question is insufficiently specific.
Psychic Network Skills:
Filter Intrusion: The ability to access privately broadcast data on the telepathic network. Even if a message is filtered to a specific group of people, you may listen in (or actively participate).
Investigator Mind Reading: The ability to access the thoughts of other investigators, even without their permission. This includes the ability to use Memory Sharing, Sensory Eavesdropping, Image Projection, and Mind Palace Projection on others without their permission if you have those skills. If a Traveler is currently an Infiltrator, your abilities still do not work on them.
*He also now has Telepathic Power, so he may be able to get through other characters' psychic defenses
Program Skills:
Interfacing: Through physical contact, he can initiate a half mind-meld of sorts, sharing information back and forth. That can possibly mean shoving across so much as to paralyze the recipient. He cannot tear information from you, but he can force information on you. (He's actually rather unlikely to do this, but he can.)
Interrogate: Once per week, ask one humanoid subject one question and compel an honest answer. The subject must speak, and must not make any untrue statement, but may lie by omission or implication, or speculate on the unknown, if the question is insufficiently specific.