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Telepathic Network Skills

Network Archive Retrieval: The ability to search for and share old data on the telepathic network. OOCly: this allows you to link old posts or threads from [community profile] synopsychic in your current threads. (Acquired after The Solstice Masquerade.)
Filter Intrusion: The ability to access privately broadcast data on the telepathic network. Even if a message is filtered to a specific group of people, you may listen in (or actively participate). (Acquired after The Harrowing of Harrogate.)
Psychic Protection I: The ability to block others from using Filter Intrusion or Investigator Mind Reading on you. This may also convey some resistance to psychic intrusions originating off the network. Requires any one other telepathic skill. (Acquired during Doki Doki no Gakuen.)
Investigator Mind Reading: The ability to access the thoughts of other investigators, even without their permission. This includes the ability to use Memory Sharing, Sensory Eavesdropping, Image Projection, and Mind Palace Projection on others without their permission if you have those skills. If a Traveler is currently an Infiltrator, your abilities still do not work on them. Requires Filter Intrusion and any two other psychic skills. (Acquired during 4th Wall Events.)
Psychic Protection II: The ability to block others from using Filter Intrusion or Investigator Mind Reading on you or any people you are in telepathic contact with, up to one person per two telepathic skills you possess. This also conveys some resistance to psychic intrusions originating off the network. Requires Psychic Protection I. (Acquired after The Digital Frontier.)
Telepathic Power: Your psychic skills are unusually effective, moreso than most others. In any contest of psychic wills where your abilities are pitted against another Traveler’s Psychic Skills. your psychic potence is greater than theirs unless they also possess this skill. Add twenty percent to any numeric limit your psychic skills possess, or reduce psychic skill cooldown by twenty percent. Your telepathic voice may be particularly clear, penetrating, or persuasive, at your option. Requires three other telepathic skills. (Acquired from The Marches of Purgatory.)
Sensory Livestreaming: The ability to project your sensory impressions across the telepathic network. OOCly: this allows you to make audiovisual posts. (Acquired during Liminal Space.)
Memory Sharing: The ability to share your memories with other Travelers, or view their memories. Requires Network Archive Retrieval and Sensory Livestreaming. (Acquired from The Questing Country.)
Infiltrator Knowledge: The ability to gain basic knowledge of a Jaunt world, of the sort any Infiltrator would have. You do not gain any secret or specialized knowledge, but do have perfect knowledge of the customs, culture, history, and similar information that an adult raised in that world would naturally possess. Requires Memory Sharing and Investigator Mind Reading. (Acquired from The Questing Country.)
Memory Immersion: Once per Jaunt, convert an Investigator into an Infiltrator. Can be used on self or others. Requires Memory Sharing and Investigator Mind Reading. (Acquired from The Lightning Age.)
Infiltrator Persona: The ability to create an Infiltrator Persona other Infiltrators will recognize and remember as belonging in their world, while retaining your own knowledge of who you really are. You are still counted as an Investigator for purposes of using the Psychic Network. Consult a mod while using this skill. Requires Memory Immersion and Infiltrator Knowledge. (Acquired from Escape from Junkworld.)
Sensory Eavesdropping: The ability to tap into another Traveler’s sensory impressions (with permission). Requires Sensory Livestreaming. (Acquired from Escape from Junkworld.)
Psychic Detection: Detect the location or absence of any Traveler you name within a quarter mile, whether Investigator or Infiltrator. Requires Sensory Eavesdropping. (Acquired from Code of Dishonor.)
Psychic Bridge: Once per week, for one minute per psychic skill you possess, broadcast telepathically across the Jaunt/Walkabout Divide. Requires Psychic Detection, Sensory Eavesdropping, & Filter Intrusion. (Acquired after Code of Dishonor.)
Memory Restoration: Once per Jaunt, convert an Infiltrator into an Investigator. Cannot use upon yourself. Requires Memory Sharing and Investigator Mind Reading. (Acquired from Message in a Bottle.)


Combination Skills:

Linked Senses: Two or more characters with this skill may simultaneously share all sensory input they each have, giving them unusually great situational awareness. Anything one person in the link senses, all can sense and react to immediately. Requires Sensory Eavesdropping. (Acquired from 4th Wall Events.)


Jaunt-Specific Skills

Interface: The ability to physically link to a computer program, function, or algorithm, determining its abilities and function, and uploading or downloading data it has archived. Any intelligent system may resist this link. Can also link to another Traveler, but the data exchange will tire both the Interfacer and the Interfacee out considerably, and it will give summary information rather than a deep review, unless the Interface lasts much longer, tiring them out even more. (Acquired from The Digital Frontier.)
Interrogate: Once per week, ask one humanoid subject one question and compel an honest answer. The subject must speak, and must not make any untrue statement, but may lie by omission or implication, or speculate on the unknown, if the question is insufficiently specific. Cannot use in conjunction with Assist, Constructive Enlightenment, or Sift, but can use in the same week as another Program Faction skill. (Acquired from The Digital Frontier.)
Perfect Timing: The ability to measure and react to events to the utmost precision (for a human mind and body, 10 to 30 milliseconds). (Acquired from The Digital Frontier.)
Superhuman Computation: Requires Eidetic Memory or Technology: Alchemy. The ability to do computer-like calculations, mathematics, and measurements as quick mental math. (Acquired From The Lightning Age.)
Cantrips I: Minor magical spells, colorless. (Acquired from The Missing Dragon.)*
Indigo Magic I: Colour magic, based on themes including knowledge, wisdom, intuition, balance, loyalty, and the study of magic itself. (Acquired from The Missing Dragon.)*
Eldritch Defense: Knowledge of the signs and gestures used to ward off eldritch threats. (Acquired after The Missing Dragon.)
Empowered Ability - Mutable Shielding: Depending on how he composes them, Near's shields can either simply block physical or powers-based attacks, or reflect them back with equivalent force. Once a shield is up, he cannot reconfigure it from a blocking shield to a deflecting shield or vice versa; he has to drop a shield in order to construct a different one. His hands must be free in order to use this power. (Acquired from Villains and Vigilantes.)


Skill Equivalences

Crime Scene Investigation: The knowledge of how to properly analyze crime scenes.
Cold-Reading: The ability to jump to rapid, accurate conclusions about newly met people after only moments of observation. Obviously, speak to the player of the character being read before using this skill.
Eidetic Memory: The mental discipline of perfect recall.

*See comments for specifics

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Near | Nate River

June 2016

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