Near | Nate River (
solvethepuzzle) wrote2016-06-07 09:32 pm
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Permissions (Hadriel)
CHARACTER NAME: Near
CHARACTER SERIES: Death Note
[OOC]
Backtagging: Yes
Threadhopping: Yes
Fourthwalling: I would prefer not.
Offensive subjects (elaborate): Nothing off-hand. But if I find I'm uncomfortable with something, I will let you know.
[IC]
Hugging this character: Sure, but he won't like it. He won't react violently, but his discomfort will be obvious and there will be orders to let go of him.
Kissing this character: Let's avoid this one.
Flirting with this character: This is fine. But he will either ignore it or shoot it down.
Fighting with this character: He's not really any kind of fighter, so this would consist of him being on the defensive and trying to talk his way out or otherwise escape the situation. So stuff under that umbrella? Sure.
Injuring this character (include limits and severity): Absolutely. No amputations or anything permanent, but things like concussions, broken bones and such are fine.
Killing this character: Not without plotting. I'm not entirely against it, but I'd rather it be a rare thing.
Using telepathy/mind reading abilities on this character: Well, the defenses he had in his previous game haven't carried over, so he can't protect himself from this anymore. Surface stuff is definitely okay, but I think I'd prefer to treat any abilities going deeper than that on a case-by-case basis.
Warnings: Sort of a blanket warning for death (I mean it's in the name of his canon), and Near can be insensitive/prying about touchy issues if he decides they're interesting or relevant.
[POWERS]
Interfacing: While this is ability is primarily temporarily forming a psychic link to computer systems, it can be used for him to connect to people as well and allow him to rapidly share information. This is one-way; he can share, but he can't get anything from the other character without them also having the skill. Requires touch.
Interrogate: Once per week, he can compel an honest answer (from a humanoid subject) to one question. The subject must speak, and must not make any untrue statement, but may lie by omission or implication, or speculate on the unknown, if the question is insufficiently specific.
Identify: Determines all magic properties of a single magic item, including how to activate those functions (if appropriate) and how many charges are left (if any).
Detect Magic: He can potentially detect spells or magical items within sixty feet. (Not a passive ability; he needs to cast it.)
Dispel Magic: He can potentially end ongoing spells that have been cast on a creature or object, temporarily suppress the magical abilities of a magic item, end ongoing spells (or at least their effects) within an area, or counter another spellcaster’s spell. Targets and counters affect only one object/creature/spellcaster. Area dispel potentially affects any magic within a 20-foot radius.
Eldritch Defense: Probably not going to be a concern to the majority of characters, but he has knowledge of the signs and gestures used to ward off eldritch threats. For characters that do qualify as eldritch, would this ability have an effect on them?
CHARACTER SERIES: Death Note
[OOC]
Backtagging: Yes
Threadhopping: Yes
Fourthwalling: I would prefer not.
Offensive subjects (elaborate): Nothing off-hand. But if I find I'm uncomfortable with something, I will let you know.
[IC]
Hugging this character: Sure, but he won't like it. He won't react violently, but his discomfort will be obvious and there will be orders to let go of him.
Kissing this character: Let's avoid this one.
Flirting with this character: This is fine. But he will either ignore it or shoot it down.
Fighting with this character: He's not really any kind of fighter, so this would consist of him being on the defensive and trying to talk his way out or otherwise escape the situation. So stuff under that umbrella? Sure.
Injuring this character (include limits and severity): Absolutely. No amputations or anything permanent, but things like concussions, broken bones and such are fine.
Killing this character: Not without plotting. I'm not entirely against it, but I'd rather it be a rare thing.
Using telepathy/mind reading abilities on this character: Well, the defenses he had in his previous game haven't carried over, so he can't protect himself from this anymore. Surface stuff is definitely okay, but I think I'd prefer to treat any abilities going deeper than that on a case-by-case basis.
Warnings: Sort of a blanket warning for death (I mean it's in the name of his canon), and Near can be insensitive/prying about touchy issues if he decides they're interesting or relevant.
[POWERS]
Interfacing: While this is ability is primarily temporarily forming a psychic link to computer systems, it can be used for him to connect to people as well and allow him to rapidly share information. This is one-way; he can share, but he can't get anything from the other character without them also having the skill. Requires touch.
Interrogate: Once per week, he can compel an honest answer (from a humanoid subject) to one question. The subject must speak, and must not make any untrue statement, but may lie by omission or implication, or speculate on the unknown, if the question is insufficiently specific.
Identify: Determines all magic properties of a single magic item, including how to activate those functions (if appropriate) and how many charges are left (if any).
Detect Magic: He can potentially detect spells or magical items within sixty feet. (Not a passive ability; he needs to cast it.)
Dispel Magic: He can potentially end ongoing spells that have been cast on a creature or object, temporarily suppress the magical abilities of a magic item, end ongoing spells (or at least their effects) within an area, or counter another spellcaster’s spell. Targets and counters affect only one object/creature/spellcaster. Area dispel potentially affects any magic within a 20-foot radius.
Eldritch Defense: Probably not going to be a concern to the majority of characters, but he has knowledge of the signs and gestures used to ward off eldritch threats. For characters that do qualify as eldritch, would this ability have an effect on them?